The farlands

the farlands are interesting and i'm sure you can agree not that i've seen them I play on playstation [ps4] as you all know there just a bug that happened because they tried to make the world infinite. here i'll tell you how it happened. the farlands is a terrain bug that happens from the overflowing noise generator it appears when your 12,550,821 blocks from the middle of the world, there are three parts of the far lands which is the farlands that we all know and love the farther lands and the corner far lands. the farlands appear at [x:+12550821; z:+12550821] this bug uses the same tone of a hack and is generated through the breakage and mathematical limitation of minecrafts noise and terrain generation, which starts to calculate impossible numbers, even exceeding negative integers and sometimes "infinite" number and here's a fact the minecraft is bigger than earth and neptune.

Minecraft relies on the client's computing capabilities to generate random numbers to randomize terrain generation, and then smoothen by copying the same numbers, and then scaling them down each by from the last by a factor of 2, after the initial calculation, factors and offsets are included into the equation to generate seamless but randomized biomes and terrains. This however depends on the technical capabilities on the computer Minecraft is running, when the computer is simply not capable of calculating the aforementioned equation, an Integer overflow would occur. The noise generator that draws Minecraft's height map increases by 171.103 for every block, causing an integer overflow at approximately ±12550824 (sometimes ±12550821.) Multiplying the aforementioned numbers results in the 32-bit signed integer max value, which when overflowed, results in an extreme noise seed.

Although 64-bit machine can handle terrain generation in the Far lands much better, overflowed results would be "clamped", i.e. set to the minimum or the maximum value in the representable range, rather than wrapped around. This is the reason why 64-bit Far lands are far less chaotic than 32-bit Far lands, although by using some modifications to how Java variables interact with integer overflow and to some extent, unclamping the overflow, the latter result would be game breaking, and may cause a crash.

Overview
Chunks are generated past 30,000,000 X/Z, but have no proper function and contain non-solid blocks. As a result, when a Player attempts to walk on the blocks in these chunks, they will fall into The Void and die. In the period between Indev to the Halloween Update, they would just become unable to move without editing root game files. Attempting to do so will result in a player's map crashing accompanied with the error message: "Illegal position." It is also notable that a player can not teleport over this distance either, although there is a bug allowing them to glitch through the barrier with an Ender Pearl.

As a player travels further and further away from the 0,0 point, the game reacts differently. At extreme distances, screen shaking can occur. This is due to floating-point precision errors.

As of Beta 1.8 and above, a player can no longer go to the far lands without hacks or mods, and it may take very long amounts of non-stop walking to reach the far lands. The far lands are referred to as the stripe lands in the Pocket Edition.

Far Lands can still be found in Bedrock Edition, though getting there without commands is impossible. For more information, see Distance effects in Bedrock Edition.